﻿using UnityEngine;
using System.Collections;
using System;

[Serializable]
public class MapLocation {
    /// <summary>
    /// 经度
    /// </summary>
    private double longitude;
    /// <summary>
    /// 纬度
    /// </summary>
    private double latitude;

    /// <summary>
    /// 屏幕的x轴
    /// </summary>
    private long screenX;

    /// <summary>
    /// 屏幕的Y轴
    /// </summary>
    private long sceenY;

    public double Longitude
    {
        get
        {
            return longitude;
        }

        set
        {
            longitude = value;
        }
    }

    public double Latitude
    {
        get
        {
            return latitude;
        }

        set
        {
            latitude = value;
        }
    }

    public long ScreenX
    {
        get
        {
            return screenX;
        }

        set
        {
            screenX = value;
        }
    }

    public long SceenY
    {
        get
        {
            return sceenY;
        }

        set
        {
            sceenY = value;
        }
    }
}
